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About
my
hobby

3D artist/motion designer
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experience

I have been into 3D modeling for some time now and it has become not only a hobby for me but also a real way of self-expression. At first, I started with simple models, learning the basics, working with programs such as Blender and Autodesk Maya. But at the same time, having mastered the basic principles, I got involved in a more complex project - creating characters, environments and even animations.

EXPERIENCEO

advices

1. Start with the basics

Before diving into complex projects, it's important to understand the basic tools. Learn the interface of the software, the key commands, and techniques for working with 3D objects. For example, in Blender, it’s helpful to start with simple objects to get comfortable with manipulating them in 3D space.

2. Learn topology

Topology is the structure of your model, and it affects how well it will behave in animation or rendering. Understanding good topology will save you from problems with your models later. Learn to create clean edge loops and avoid issues with n-gons and uneven surfaces.

3. Work with textures and materials

Don’t be afraid to experiment with textures and materials. It’s important to understand how light interacts with surfaces and how to use different types of textures (such as normal maps, bump maps, and reflection maps). This will greatly improve the visual quality of your models.

4. Use references

Even if you want to create something fantastical, it’s always useful to have references. Look for images that inspire you and analyze them. This will help you understand how objects are constructed in reality and how to interpret them in 3D.

5. Break tasks into smaller parts

When working on a large project, don’t try to do everything at once. Break the task into steps — first, work on the shape, then the textures, and then the animation (if needed). Modeling can be compared to building a house: first, you build the framework, and then add the details.

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